![]() Any more of a level gap and they will swat you like a bug, or one unlucky shot can kill you. This gets old very quickly and if you don't "get" the whole twin-stick shooter gameplay and view (which is a lot easier to handle from a direct top-down view) then you're going to struggle with The Ascent.Īs always with RPGs, straying into high-level areas is a bad idea, and while many are locked off, you may encounter gangs of enemies 5 or so levels above you and be able to kill them all and survive. ![]() Missions are all basically of the 'go somewhere, hack something, shoot all enemies in the way, kill specific target, go back and see mission giver" type. The city is spectacular, large and very complex. Some of the voice acting may be slightly under par but the ambient sound is fantastic, from the deep rumbles of passing ships, music from various bars and outlets, and neon signs, promotional holograms and billboards mixed with the myriad conversations going on between the population of humans, humanoids, alien races and droids. Getting shot by enemies from off the screen becomes a real issue in the local co-op mode, in which you share the screen and really need to stick together to avoid straying too near the edge. Scenery obscuring your view and shooting–and being shot by–enemies that are just off-screen will never be right in my mind, but it's one of the things you have to tolerate if you play a game with this fixed camera view. But then, unlike a large portion of the gaming planet I didn't really like Diablo either, and this has all the drawbacks of that classic, and then some. Whether it's the way you barge past and cause other inhabitants to stagger, or the way enemies arrive on screen, or their attacks, or the range of animation for the various characters, or the security cameras that track your every step, or just the numerous inhabitants and large maintenance droids that run away when a firefight starts, it all adds to the atmosphere.īut despite how nice the visuals are (particularly on Xbox Series X/S), the three-quarter top-down view just feels so restrictive and OLD to me. There's some serious detail, character and humour built into The Ascent's visuals and the game has a photo mode that allows you to zoom right into the action and see how much detail there really is. It's kind of overwhelming and has intimidated more than a few of my friends into quitting the game before it's even really started. The Ascent throws a lot of info, advice and instructions at you, and there's a lot to read, but at the same time the game treats you almost like you've been playing it for a while, and should know all about all of its features, terminology and lore already. The 'aim high' ability also allows you to shoot enemies slightly above you (like the drones used by certain enemies) but it's very limited and you have no real control over the elevation of your aim other than high and low, and some enemies are so short in stature that you need to make sure you don't fire over their heads! Aiming is a tad iffy as it's difficult (nay impossible) to shoot anyone above or below you, unless they're on the same flight of stairs as you. You just press 'B' to crouch behind an object and then hold the left trigger which makes your character raise their weapon, enabling the ability to shoot from cover. The Ascent's old-school, distant viewpoint (it used to be called three-quarter top-down) may be a turn-off for some, but one thing it does rather well is the gunplay, and surprisingly for what is basically a twin-stick shooter-looter, its cover mode works really well, and is definitely required against tougher or more numerous gangs of enemies.
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